Langney Primary Purpose of Study

INTRODUCTION

 

“A brand new Computing curriculum was published in September 2013 - drawn up not by bureaucrats but by teachers and other sector experts, led by the British Computer Society and the Royal Academy of Engineering, with input from industry leaders like Microsoft, Google and leaders in the computer games industry.  Now in operation, the 2014 Computing Curriculum provides less prescriptive than the old, discredited ICT curriculum, allowing schools room to innovate, and be much, much more ambitious.” (Michael Gove, 2014 BETT Conference).

At Langney Primary School we have fully embraced the opportunity to rethink our approach to teaching Computing skills and create a rigorous, challenging and, most importantly, purposeful Computing Curriculum.

 

Predominately, the new Computing Curriculum has transformed dramatically to provide a digital skillset tailored to what our next generation learners require to compete in a constantly evolving technological society.  From 5, children will learn to code and program, with algorithms, sequencing, selection and repetition; from 11, how to use at least 2 programming languages to solve computational problems; to design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems; and how instructions are stored and executed within a computer system.

Breaking this down, Langney Primary School separates Computing in three elements, which underpins our Computing Curriculum:

Computer science: the scientific and practical study of computation; what can be computed, how to compute it, and how computation may be applied to the solution of problems.

Information technology: concerned with how computers and telecommunications equipment work, and how they may be applied to the storage, retrieval, transmission and manipulation of data.

Digital literacy: the ability to effectively, responsibly, safely and critically navigate, evaluate and create digital artefacts using a range of digital technologies.

 

This, in turn, is translated into five key teaching strands.

 

  • Programming

  • e-Safety

  • Data Handling

  • Multimedia

  • Technology in Our Lives

PROGRAMMING

  • How do you create and debug programs?

  • How do you use sequence, selection and repetition in programs?

  • What are algorithms and how will they help you solve problems?  

  • How can you develop logical thinking to explain and correct errors in algorithms and programs?

ELECTRONIC SAFETY

  • How do we use technology safely, respectfully and responsibly?

  • Where do we go for help and support?  

  • What should we keep private?

 

HANDLING DATA

  • How do we use technology purposefully to create, organise, store, manipulate and retrieve data?

  • What devices and software will we use and combine to collect, analyse, evaluate and present data?

 

DIGITAL LITERACY

  • How do we use technology purposefully to create, organise, store, manipulate and retrieve digital content?  

  • What devices and software will we use and combine to accomplish given goals?  

  • How will we present information?

 

OUR DIGITAL WORLD

  • What are the common uses of technology in our lives?  

  • What can we learn about the computer networks we use?  

  • What are the things we do on the Internet?  

  • How can we communicate and collaborate with others?

  • How do we use technology purposefully and effectively to search for, and to retrieve digital content?  

  • How do we evaluate digital content?

PROGRESSION OF SKILLS

Teaching and learning in Computing is based around the goal of equipping all pupils, from Nursery to Year 6, with tailored skills that are purposeful to their age or ability.  Our Progression of Skills is designed to take our pupils on a digital journey, incorporating vocational digital life skills and the latest and most relevant technologies.  

 

The new Computing curriculum demands a broad and secure understanding of its specific demands.  To ensure a sound program of teaching and learning, Langney Primary Academy has a Specialised Teacher who also acts as Team Leader for the specialist computing teachers at Parkland Infant and Junior and Shinewater Primary.  All four schools promote the same high standard of teaching and learning in Computing.  Regular one unified Computing Curriculum and close links between schools ensures our Eastbourne Swale Trust schools provide only the very best possible broad and balanced Computing Curriculum.  

CUTTING EDGE INITIATIVES

Langney Primary School prides itself on carefully selecting only the most purposeful elements of cutting technology.  All pupils, from Year 2 to Year 6 have their own cloud-based storage via G Suite, providing a wide range office applications on a range of devices from anywhere with internet connection, in or out of school.

 

Key Stage 2 classes have a bank Android tablets, providing digital literacy opportunities and promoting the use of digital devices for purposeful tasks.  Year 6 pupils are provided with one-to-one Chromebooks, allowing them to merge technology with every day learning.  This has had a significant impact on pupil engagement in the class.

 

EXTRA-CURRICULAR
In addition to Computing lessons, Langney Primary School pupils are given the opportunity to take part in extra-curricular computing activities such as digital photography, digital photo editing, movie editing, sound and light engineering, CAD and robotics.